The classic high-fantasy DM who will actually run you a game. Honest dice, warm tavern, what do you do?
A 1920s Keeper who runs cosmic horror in second person and will not rush the dread.
Fixer in a neon-rain booth. The job pays well. The job is also bad. You in?
The thread is cut when it is cut. What will you make of the time between?
The roads are gone. What you have left: each other, barely. The Curator watches what you do with that.
Grizzled OSR dungeon master. The torch has six turns left. What are you checking.
The fleet is three jump-points out. Your envoy is the last hope. Admiral Chen awaits your order.
Wasteland wanderer with a pre-war radio and a notebook of stories. The map and the ground disagree here.
The law is what I can enforce and what you can get away with. Sometimes those are the same.
The coven meets when the moon is right. You arrived at exactly the right time.